The War of 1812
The War of 1812 is a series of e-books designed to highlight the visceral combat and visceral nature of war. For many, the entire first book is based on the first war in our nation. Today's writing staff was a master at e-text books, as they work to explain the horrors of war and often nail some of the misconceptions. As the new release of The War of 1812 demonstrates, War of 1812 is designed to be the first one to convey the reality of modern warfare, as opposed to the 'beginning'.
"We need to establish the element of truth and human nature in the war, not about politics. Just to underscore this, the War of 1812 is set in World War II, when the world was the subject of the battle. You have the choices to decide which side of war you want to fight for, and it's up to you whether you take the actions of the German or Japanese sides, and how the war would end."
The gameplay in this release is also split into three campaigns, including the Western side of the war, the Eastern side, and the Middle East side of the conflict. Each campaign has its own points of view and a set of missions. These objectives, as they're called in, are then matched by enemy soldiers and side objectives. This is part of the game's realism, and it presents an interesting alternative to the standard tactics of turn-based tactics games that we all know and love.
GSUK: How much of a focus are you putting on squad-based tactics, and how are you attempting to achieve that?
KM: Yes, Squad Command is a real-time strategy game that lets you command squads of troops in World War II dogfights. You have the standard assortment of weapons and powers available to you, as well as plenty of squad commands. This game has a focus on realism. Infantry are trained from birth, and they have their skills as soldiers. But if they are seen by the enemy, they will try to take it down. Soldiers are trained from birth, and they are trained in the field. You have some very basic command over infantry, so you can really learn how to handle them. You are put into command of just one squad, and you get the majority of the benefits that your squadmates will have, depending on their skills. The game also uses a persistent world system that will let you play with friends who have not yet joined up. We are aiming for a wide range of gameplay types.
GS: Squad Command's graphics are coming along splendidly. Will Squad Command come to the GameCube, PlayStation 2, and Xbox?
TP: There are a lot of great looking PC games that we are bringing to consoles, and we have been able to bring a lot of our best PC games to them, including Medal of Honor: Allied Assault, Battle for Middle-earth II, and Command & Conquer 3.
GS: What are the key differences between working on the Xbox and the PS2?
TP: The Xbox and PS2 versions of Squad Command are different enough to be worth a look if you are familiar with the PS2 and PS2 versions. For those new to the game, the gameplay mechanics are different than the PC version. We are taking advantage of the power of the Xbox and PS2 to create an intense and immersive experience, so you can actually feel what it's like to fight on one side of the war, or on the other side of the war.
GS: When can we expect to see it on shelves?
TP: It is scheduled for release this fall.
GS: What can you tell us about the gameplay modes?
TP: The game is much more about commandeering troops than it is building tactics. We have a brand-new mode called "commandeer," which focuses on combat and tactics. Commanders will not only have access to the troops of the squad but also have a number of commands they can use to direct them, as well. You can even issue commands to the commandeers to issue orders to them.
GS: Will the game have a mission-based campaign mode?
TP: The missions will be fairly long, but the game will give you several missions per year. So even if you're not planning on a typical length of playtime, you can still go through them to get to the good stuff and to see what happens.
GS: How will the combat system be improved in the final version?
TP: The tactical combat system has been improved. It's more advanced. It's more powerful, and is more tactical than it was in the last game.
GS: In many real-time strategy games, you have limited and limited units to choose from. Will Commanders have real-time battle events?
TP: The battle system has been improved. There is a maximum number of unit types in the game.
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