The Sims 2 Bon Voyage
The Sims 2 Bon Voyage expansion pack will add "distinctive, short game to hours of gameplay" to the Sim games. Basically, the Sims will have to compete with their neighbors, from retail, to live the long-term. This is more to do with the aging process and a whole lot more to do with your sims' age, career, and personality traits.
To help accomplish that goal, The Sims 2 Bon Voyage will introduce a new "tickle" feature. If your sim's mood is low, you can try to corner him in order to avoid losing his girlfriend, or you can tell his to go to sleep. In addition to this, the expansion will also include a new "healthiness" statistic.
The first time you play The Sims 2 Bon Voyage, you can choose to engage in "sleepy" activities, such as hugging, and dancing, by increasing the Sims' sleep and energy levels by several points. The happier your sims are of course, the more sleep they will have and their emotions, the more sims will be able to spend time outdoors and at home. This stat is an excellent addition to any budding sim, and it will also let you control the kind of mood and time your sims can feel before they're gone.
Sleeping is important for life in The Sims 2 Bon Voyage, as it helps to ensure that the game's moods aren't taken too seriously by your sims. But since a lot of people aren't going to be able to get on with the game for the sheer amount of time they have to spend away from their computer screens, it's important for you to keep an eye on your sims' moods, and as such, you want to maintain a good balance between being happy and being bored. The higher your sim's mood, the better the reward will be.
Camping is also important to your sims' happiness level. While the game does a good job of making your sims happy, a little sleep, and when they're flirty, it can be a great way to annoy the characters you're interacting with. If you wish, you can hire an agent from the district you've visited to help you manage your sims' mood. As a result, there are plenty of people in the area who will be giving their needs away, so they're sure to find your tasks more than they are handy.
You'll need to maintain a good balance between letting the game's romance sequences play out.
If you really want to try and keep a happy sim happy, you can send him out to his house and impress his girlfriend, Tatiana. Tatiana's motive is the easiest to fulfill, but, in the end, she's the game's most important character, so it's not going to be easy.
Keep in mind that a high relationship score won't make the game too difficult, so feel free to return to the shrine and bring a couple with you if you wish. To the north of your home will be the house that your sims are dreaming up at. This is a relatively undemanding place, so if you leave it that way, you should be fine. In the southwest, there's a quiet town that the sims should have been setting up for themselves, and that houses the unique Goth family. These aren't particularly intimidating, so don't worry about them. When you're ready to move on, grab a move right now. If you leave the same place for the evening, you should be able to keep your new sims.
When you have a long day of work and sleep, feel free to head back out to the town, if you wish, and talk to some townspeople. There's a 24 hour long day here, so feel free to bring a few new characters. (After your evening is over, your Sims can move on. You don't need to hire as many characters as you might like, so feel free to bring up a few of the other Sims as they move to the town.)
While you're at the beginning of the game, head to the northwest corner of the town, where you'll meet the Glamrock Institute. There are no fewer than three Children here, so pick the "Stay Out" option to add them to your household. If you choose "Stay Out," you'll be able to move to the Outdoor Café and sit down, and your Sims will receive the invitations from the Glamrock Glamrock community, allowing you to meet up with the Sims themselves.
Your new school can be called as soon as you find it.
On the first floor, you'll have an Academy--which you'll notice immediately after leaving the university, as soon as you enter it. For now, feel free to move as you like. In order to increase your social standing with the Glamrock Institute, pick a household with good social standing, and throw a Glamrock.
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