Team Fortress 2
Team Fortress 2 is finally receiving its promised update to its server list (opens in new tab) which contains more than 1,000 new servers. By now you should know this is technically Valve's biggest patch since the game's launch in 2004, but it's been more than double that in the past year or so. (It's probably worth pointing out that Valve only patches the game to this date, which is certainly a big deal in terms of its profit margins.) But it's one of the biggest game updates ever (which may not sound as much of a deal-breaker as it once did) and every day is a very significant one.
But we've only now got the new servers to play with, and while I admit this is an utterly crippling blow, you get the satisfaction of the miracle. As long as you log on regularly, you'll get access to all of the benefits of the game's "stability" - for instance, much easier server speed. And your friends list now spans multiple servers - but not quite the same size, but actually has more data on which games you've played, which means you'll be able to see which games are playing which ones, and what you're doing.
By increasing the server capacity, Valve can improve the experience in a way that doesn't make games unplayable. When you're playing by yourself, for instance, I can clearly see my buddy list that's been updated from four games to nine, and the situation we saw on the latest server announcement is great - but you still have to try them out to see whether it's worth it to you. And it's a nice feature that's designed to keep friends' profiles and personalised games interesting and accessible to everyone.
Valve wants to stress that every game is different. And the same goes for Steam - most titles (and all free-to-play games) will be closed by default. But you won't have to wait long for a good game to play, because Valve wants to make sure you get it.
The goal is to deliver a Steam-like experience where everyone gets to play the game for free. That doesn't happen with Valve's Games Workshop service, but with Steam, you can upload the game to Steam and have it download the game at no cost.
Each game also offers in-game currency that can be used to unlock skins, hats, emotes and other customisation options. There are also different types of hats - hats and emotes - that can be applied to each of the game's characters.
The company is trying to make games more accessible. They will encourage players to put their own thoughts in front of their friends, rather than be forced to play the game while they wait.
The game's also not free, meaning if you play your friends you won't be able to use them, because the game will not offer any kind of in-game currency.
"It's not that I want to have pay-to-win, but there are other games that I like to have on Steam," said Edmund McMillen.
"One of the games that I'm not so fond of is Meat Boy. I like the fact that people are paying to win each level and that is what's happening in these games.
"There are other games that I'd like to see more of, but I don't have them yet. There are other games that I really want to have on Steam."
"I like the idea of having people play with me, rather than get to the end game," he added.
Zombie developers Team Meat are busy on its upcoming launch of Super Meat Boy.
It's been almost a year since Team Meat released an arcade game called Meat Boy: Time Soldiers, but in March the company revealed it was working on a brand-new game called "Spacelines from the Faraway Planet".
The game is set on a planet called Earth where people have created portals, which, according to McMillen, have allowed mankind to live in its own dimension.
The goal is to get through each level and reach the end in "great fashion", he explained.
"When you start the game you play as a scientist named Hugo," he said.
"When you start the game you play as a little astronaut named Hugo who's trying to get back home from his father's spaceship. This is an underwater experience where you have to traverse the world, avoiding creatures and collecting resources, and you get to help Hugo escape the ship.
"What makes the game different is Hugo's ability to use the environment to his advantage. When you use the environment, he can use the environment to his advantage. This opens up a whole new range of gameplay. Hugo's abilities are also unique.
"There's a set of different gameplay elements that allow the player to explore the universe and become the hero."
McMillen argued that, in short, there are so many ways to play Aperture Science, he was a little surprised that the game's name changed so little.
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