Stuart Little 2
Stuart Little 2, the sequel to Arthur's classic comedy, has been in the works for a while now, and that's largely thanks to fans and Rockstar itself, who are eager to get back in the action. But with San Andreas now a year away, it appears the studio will be going all-out for San Andreas, which will be almost four months later than the first game.
Set to bring back the original title, the sequel will be an open-world adventure set on an ancient land, following the exploits of Sir Arthur, a young boy who's traveled back in time to get to know a wicked witch and is trying to uncover the mystery of his past. That magic will be in turn aided by his wacky powers, which will let him access alternate realities and battle the forces of evil.
In addition to the plot, San Andreas will add multiplayer support, letting players go head-to-head in head-to-head multiplayer mode and the ability to race against a friend.
On a more granular level, the next-gen versions of San Andreas will include enhancements to the Xbox 360 and PlayStation 3 game. Specifically, the game will feature support for the new unified physics engine, which allows for realistic, rag-doll physics that will give the new players a ton of control. Additionally, San Andreas will include an all-new camera angle and a new 3D player-select screen.
For those who don't know, the game takes place in San Andreas, and it will use a proprietary engine built by Rockstar Games. As in previous GTA games, San Andreas' driving physics system will allow players to get the upper hand by driving out of the various lanes. That's not to say that they'll be able to do any tricks, but they will have to avoid traffic and give chase to the other players.
The new control scheme is designed to make it more accessible to the general player. While on the same highway as before, the ability to fully customize the camera is now available on all wheels, including the classic 3D set up that made the series so popular to begin with.
The overall look of the game's graphics has been improved. While the previous GTA games used a cel-shaded look, San Andreas has gone with a more stylized look. The lighting, which is very sharp, has been given a new coat of paint. Every car in the game has been given a tweak, including the wheels, which now feature the same shiny, reflective quality as before.
The rest of the graphics engine is back, but it's a good thing that the new graphics engine has been integrated with San Andreas. San Andreas is looking like a lot of work, and that has resulted in some pretty good looking in-game car models.
The city of Los Santos has been completely redesigned and now offers a much more densely packed area than before. The city is very much alive and well, with tons of different objects, objects, and individual life paths for you to pick from. It's a city with lots of little touches, such as the windshield wipers, which are designed to give you more of a sense of how big the city really is. In addition, there are a number of smaller details that really give the city a real sense of life, such as the oncoming traffic, the various shops and shops that have their own music, as well as the overgrown trees that litter the city. There's also more varied weather in the game, such as rain, thunder, and snow, and more importantly, some of the buildings are also built specifically for these activities. The handling is also much more varied, and the player has a lot more control over the way their car looks to run, which adds a lot to the game.
GS: What kind of editing tools will the game have? What kinds of bonus features will the game offer?
MH: In terms of music, it will have a whole range of tracks, including new machines and cars, as well as new decorations and rides.
GS: Will you be able to use your music to create your own unique tracks?
MH: That will depend on your method of transportation. However, the game will allow you to create and share your own songs with your friends.
GS: What sort of music are we expecting from the game?
MH: We can't really comment on what we have in store for the game. The music aspect is totally up to the player. It's very much in the realm of creating unique music.
GS: What do you think of the support for EA Sports' Community Effort, a system that works to sell playlists and leaderboards. Can you describe what is behind this system?
MH: The EA Community Effort is a completely different system, in that it creates a completely new level of multiplayer gaming experience that the community is really excited about.
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