Ski Park Manager 2003
Ski Park Manager 2003 is currently in development at Patagames, the creator of Sally, a relatively new game that will allow you to become a professional manager without spending a single dime. Your first job will be to manage a top running order and keep up with all of the best agents in the city. Once you've got your team in place, you can move them out to the city center in search of recruits. All of this sounds pretty standard and perfectly good, and at the beginning of the game, you'll be given a single menu screen that will open up to select which agencies you want to lead.
You can recruit agents as you progress through the game. For example, if you want to hire a North American agent, you can choose to have him set up in the appropriate region and look for the agents you want to make a move to. After all, not every place in the city is a good fit for that kind of team. Thus, you need to take a firm stance on what your agents need. If you want to give a new recruit the same treatment as his old ones, you can simply assign him to a different specialization and let him go to work. Alternatively, you can choose to let him go and use a different specialization and set him up as your main squad leader. This can be done with whatever weapon you like, and you can switch between each agent so that you can see what each combination of job weapons you're trying to recruit and where your next mission objective lies.
You're also given the choice of what weapons and weapons you want to bring into battle. The humans come in all shapes and sizes, and you'll have four main classes for each of them: rifleman, medics, support, and so on. The gunners have assault rifles and assault rifles, the support classes have tanks and sniper rifles, and the support classes have explosives and sonic grenades. You can give the hacker a weapon, though, so he or she can use it to get a better weapon when he or she needs it. For instance, you can choose to give the hacker a better weapon and have him pick it up and use it, but you'll be carrying a larger weapon than if you picked up an assault rifle and asked him to use it. And then the assault class has the medic, but you'll have to manage the cooldown period to use the sniper rifle, since he or she has to wait for the time limit to come up.
The combat in Black & White isn't as close to real-time strategy as you might think. You can still take some shots and use your flashlight, but you'll be very vulnerable when you're out in the field, especially if you're behind an object.
Before taking out your enemies, though, make sure to use the electronic weapons that you find along the beachhead at the beginning of the game. These are very useful weapons, and will automatically pick up your weapons whenever you pick them up. After that, you can start picking up the weapons off the beachhead by shooting the radio tower there, but for now you'll have to rely on your mobile allies for cover.
One of the best tactical and offensive weapons in the game, the assault rifle, is also a nice tool to use against the opposition.
For the soldiers near the start of the game, use a launcher on the beachhead. That'll ensure that you have a quick weapon on hand for most of the mission, so you can head out and take out enemies on the beach. To start with, you can hold down the fire button to switch to a more powerful weapon, such as a sniper rifle, and then use it to knock out the vehicles on the beach. You can use the gun to take out a tango without having to get on the ground too; just hit the fire button, then get out of range and shoot it. You should find that the second half of the game will have you bringing down vehicles on the beach, although you should have plenty of targets to kill before you get too close.
After you kill off the troops, start moving out to the left and find the small alleyway near the enemies. There are plenty of Germans in the area, and if you have to use a scope to snipe them from the side, it's best to have a machinegun near the buildings. With that done, grab a binocular to start focusing on the small trees. There's a heavy artillery gun there, but a gatling gun at the end of the alleyway, so you'll have to use your MP40 to take it out.
When you move down the road, you'll come across a bridge that you can use to hide in between buildings, although you'll need to walk along it to reach the last bit of cover. There's a small group of soldiers in one of the buildings here, with a sniper on the gunner.
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