Robot Arena
Robot Arena is an arena based shooter that involves learning the mechanics of Robot 2 and its minions. The game itself is a small action title that offers players basic options that may seem intimidating to new players. However, it is the rich and complex experience that it offers that takes advantage of the console hardware in a meaningful way.
Players will fight a variety of robots on various arenas in a bid to keep their party alive. The arena is divided up into floors with various levels of corridors. At the end of each level, players must collect gold coins that can be spent on unlocking the next floor of the arena. The player with the most gold coins will be the winner, but if they lose, they'll lose.
There are more than 100 robots in the game. Players must choose their favorite robot from a selection of several different classes. As their robot progress, they will gain experience and level up. You'll have access to additional weapons, weapons, and a number of items, which are essential to surviving the many challenging levels.
While each level has a number of rooms to choose from, it also gives you the opportunity to change things up, as well as increase your survivability. The robot can be thrown between levels, which makes the game more interesting, especially for those that are more cautious of their surroundings.
Graphically, Robotron 2084 is a bright and colorful game that should have no problem standing out from its competition. The environments in the game are gorgeous, and the game makes use of the DS's dual screen functionality. The action is fast-paced and unique. The animation and the animations are smooth, and the game moves at a good pace throughout. The game's soundtrack features music from award-winning rock band, Guns N' Roses.
The single-player campaign is fairly straightforward, consisting of about 30 missions. The characters all appear to be well-detailed and sound great. The only problem is that the game's mission structure can be a bit confusing at times. However, you can gain more enjoyment out of the multiplayer, which is a fun and balanced way to play. You can choose to play as either the lone soldier or an AI-controlled character. While you have access to two classes, you only have two and you cannot play as either the medic or assassin. In this mode, the team leader helps you out by equipping your weapons and magic abilities. You can choose to play solo, cooperatively, or on one of your own.
The game's sound is handled by a wide array of instruments and effects. Some of the music is done by Deep Purple, the developer of Wipeout Pure and most of the tracks featured on Guitar Hero and Rock Band. We got to hear the in-game music from Monsters University in a virtual backyard. As if that weren't cool enough, the game's engine is completely solid. The engine tracks the progression from Rush and the circuit tracks from Flicky to PAIN, and the game features the same tracks from either of the other games. This is a testament to the impressive work done by Blitz, the developer of the game, and Pixel. The game features a day/night cycle, which cuts down on the number of races and lets you take on missions from night to day. At the end of each race, you'll find score multipliers for your ranking, which you can climb up through the ranks of the game.
Slide the gameplay forward to some new modes.
The graphics in both games are outstanding. We got a chance to see the GameCube version of the game, which is comparable in terms of polygon count and overall detail to the PS2 and Xbox versions. The in-game visuals feature a more complete look, thanks to the inclusion of progressive scan support for the various elements in the environments. However, one area that the game seems to be lacking is the audio. The core audio in both games is pretty solid, with nice touches, like different instruments for the various in-game tunes.
The audio in the game's audio comes courtesy of an audio CD, which features an eclectic assortment of songs, some of which are very good. The remixes found in the tracks we tried were pretty good. While we got a decent sampling of the songs, the best you'll hear is the tunes from the individual tracks. We've got the names for both tracks and assorted tunes to keep you interested.
The audio in FFXV is as follows:
Audio in the game is good, thanks to the use of a strong audio presence. You'll hear what's going on in the background and deal with whatever you're facing. You'll hear a lot of ambient noise when you're not actively in combat, but the variety of tones makes it worth watching the songs. The new tunes feature some great remixes, like "battle with a moonlit sword." The remixes we tried seemed a bit generic, but they fit right in with the tone of the music.
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