Race Driver2
Race Driver2, the sequel to the high-speed arcade racing game, has gone gold and is currently scheduled for release in February. The game promises new tracks, such as a downtown and downtown location, as well as more vehicles. GameSpot recently got a chance to spend some time with the game and were able to spend some time playing through the game and checking out a few of its new modes, such as three race types: stunt, stunt, and time trial.
The first game, which was playable at last year's E3, was an arcade racer where you controlled the speed of a race by tilting the Wii Remote to give your car more speed, and you could choose to use the remote as a steering wheel to change gears or change gears in a variety of different ways. The second game, which is titled QuickTracks, is a two-player race where you race against other drivers to score as many points as possible.
Race Driver2 for the Wii features a number of racing disciplines that you can use to customize your cars, such as drafting and racing. Of course, this includes your very own street race, which you'll have to win by taking out your opponents, only to be blown away by your new ride. The game also has two-player split-screen for two players.
Naturally, one of the main attractions in Race Driver 2 for the Wii is the improved graphics and performance. The new graphics include the next-generation particle effects and tons of particle effects to really make the game look just as good as it looks. In addition, the game features a number of new environments such as the shopping mall and the parking lot of Manhattan, which was never seen in a Race Driver game before. The cities also have a number of new features that add to the visuals. One of the more exciting aspects of Race Driver 2 for the Wii is the new physics engine, which actually simulates driving in real time. Using the Wii Remote as a steering wheel will give you a chance to break your car to great effect.
One of the biggest changes that Race Driver 2 for the Wii adds to the racing game genre is a new physics engine that allows you to push around your car. The most obvious difference between the Wii version of Race Driver 2 and the console versions of Race Driver 2 is that the game will include several new physics engines, like the Wii Wheel. Other improvements in Race Driver 2 for the Wii include the improved collision detection on cars and objects in the game.
Perhaps the most noticeable improvements are the new audio in Race Driver 2. You'll hear the roar of your engine roar when your car is in pole position. When you get down to a podium position and attempt to race, the roar will be just as fierce and effective as when the engine roar.
One of the most exciting new features in Race Driver 2 for the Wii is the multiplayer mode. Using a Wi-Fi connection, you and up to five friends can race together in the game, or one of you can race against the CPU. One player will take the wheel of a Toyota Supra, while the other will control the Maserati Gran Turismo. If you have an Xbox 360 controller, you can race with four players at once. If you use the Wi-Fi mode, you'll be able to select any of the other players from the world. Each character in the game is modeled after real people, and your car's visual style will reflect the color of its turbocharged engine.
Another element that's improved in Race Driver 2 for the Wii is the introduction of four-player split-screen racing. As the name suggests, up to four players can race together in split-screen mode. For the first time, split-screen racing will be playable, which should allow some very frantic, fast-paced races.
Multiplayer Racing will support up to four players in split-screen mode, and we were able to test out two different modes. Single race was a traditional race where you would race against five other drivers in a race to the finish line. For the second race, we had a race against a fellow racer, and this race was even more intense--players were racing against AI cars, which meant that they had to compete together to be the first to reach the finish line first. The final race was much more chaotic--players could race against AI drivers, and in this battle, the goal was to knock their opponents out of the race. The racing itself seemed to be rather simple, with multiple cars split in half and players racing each other and flying around in a big ball, bouncing around corners and avoiding collisions.
The next mode we tried was racing against another player on the track. This mode wasn't quite as intense as the previous mode, but it offered some interesting challenges. In one racing, a player was required to pick up a certain piece of plastic and then place it on the disc, while a player in the first race was required to place the piece of plastic at the end of the race to successfully overtake the other player.
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