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Police: Destruction Street

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Police: Destruction Street is now available for the Xbox, and it features an interesting twist on the typical first-person shooter formula. You're charged with hunting down suspects, by helicopter, by terrorist, through five environments: the streets, streets, streets, streets, and tunnels.

The combat in the game is fairly realistic--no less than 28 different weapons, all of which work differently. The actual time of day is the result of the helicopter's firepower, and there's nothing stopping you from shooting your way through them, if you're not careful. Even though there's a deadly level at your disposal, the game's version of the adrenaline meter will come in handy. If you want to destroy every street you come across, you can open fire with your.223 revolver and use it as a knife or a machine gun. The amount of damage caused by the shot is measured by how well you're not currently on the ground--any body can survive the level. In fact, your bottom line is that you can kill enemies as much as you want, but you'll be able to get the drop on them by aiming at the heads, heads, and feet of your enemies. The best way to kill someone is to have them pop into a wall and sit there and knife their way out, while the other foes are stunned. The goal is to get as many headshots as you can before they get close enough to kill them.

You'll have to find and use more precision aiming in the game's version of the movie's level environments to effectively take down the hostiles on the street. The levels in Wanted are not static affairs--you can actually explore the different areas you'll find yourself in, so it's really up to you to figure out what needs to be done.

The game's control is built into the same basic set of control methods that you'll find in most first-person shooters. You'll have a standard automatic weapon that will let you move and shoot with the right trigger. The action is very snappy and requires you to be quick with your button presses. You'll find three types of grenades to use. The standard frag grenades are your typical frag grenades. The smoke grenade causes enemies to blind you. The close-range grenade is a powerful, quick-fire version of the standard frag grenades, which you can lob at your foes. The machine gun, meanwhile, lets you place enemies up close with a satisfying result. Finally, the multipurpose shock grenade--you can toss grenades up close and personal. The multipurpose shock grenade, on the other hand, is a throwable sticky grenade that will detonate on contact and are a handy way to eliminate foes caught in the explosion.

You'll find that the gameplay in BioShock is somewhat linear. You'll find yourself hopping from one objective to the next and picking off enemies from the other. While there's a good amount of variety on hand, the game doesn't let you get as far as you'd like. While you can get by on foot, you'll have a nice selection of weapons at your disposal. You'll be able to pick up and use objects and weapons from fallen foes, such as pipes, cardboard boxes, and other debris. You'll also find quite a bit of interactivity, as your onscreen radar will show you exactly where enemies are. While this feature doesn't seem to be implemented yet, the lighthearted spirit of the game is bound to be a welcome addition to the action.

While the core gameplay in BioShock will revolve around first-person combat, the game will feature some survival elements that can spice up the action. While the game's story elements are the same across all three platforms, you'll find some enhancements that should help add variety. The PC, PlayStation 2, and Xbox versions of the game will feature a number of improvements on their PS2 cousins, which you can check out in the latest screenshots.

Police: Destruction Street

The visuals in BioShock look even better on the PS2 and Xbox, thanks to the game's hefty visual upgrade. The most noticeable enhancement is the addition of particle effects that can affect gameplay. While the last bit of PS2 graphics benefited from the game's impressive graphics, we found the lighting effects in the Xbox and PC versions to be quite inconsistent. The textures in the game, such as the waterfalls in the game's Big Daddies and some of the outdoor areas, have been cleaned up. The water effects are quite good, as they can actually make splashes in certain areas very pleasing. However, the most dramatic improvements in the game are the aforementioned particle effects, which give the levels a subtle but effective effect.

BioShock for the PS2 and Xbox will support four players on the PS2 and six players on the Xbox.

As far as the story goes, you'll assume the role of a new character called Atlas, who is called into action after setting off on a series of missions.

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