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Paris-Dakar Rally

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Paris-Dakar Rally was released in Europe earlier this year. It had all the usual elements that you'd expect from a rally game.

You start out by choosing from one of three different types of cars. You must get involved in three different parts of a rally season, which consist of track, line and city. To reach the finish line, you must win races around the streets in the number of laps. All you have to do is reach the finish line first and win the race. You'll be able to race against the clock and increase your odds of qualifying. Other modes include head-to-head competition, which gives you a basic driving position to race against. As you play, you can choose to play as or against a virtual world. In fact, there are over 40 tracks in the game.

Paris-Dakar Rally was released in Europe on April 17 for the Sony PlayStation. The game is rated "T" for Teen and sells for US$39.99.

Road Rash: The Takeover

The first two Road Rash games were solid, but they weren't very good, mainly because of the higher-res textures, which were great for the time. These two Road Rash games feature such high-resolution textures that you could easily get lost in them. Racing is about speed, and you can enjoy the effect in Road Rash: The Takeover if you're so inclined. The Road Rash games let you race from the top of the mountain to the bottom of the mountain. You can play as any of the characters from the original games, including the Road Rash characters, and even their horses. Additionally, the bike and pedal combination of the bike and pedal combination will allow you to get away from your opponents and get some serious speed. While it might not be as easy as driving a motorcycle, this game has many of the same features found in the previous Road Rash games, and we expect that they will be successful in all the crazy car and car combinations available in this game. The road-racing option we'll see is the first of the new modes in the game, and it will be interesting to see how it plays.

The final game we'll see on store shelves this summer is called "Ridge Racer." The game is being developed by Southern California-based Noise. It'll be a game that's made up of several different real-life racing circuits and will be modeled after real cities and artists. For example, you'll be able to drive a city like Laguna Seca, which is reminiscent of the cities in America and is probably even bigger than the New York cities of Japan and San Francisco. The graphics in Ridge Racer will also look very impressive.

As far as the tracks go, we're told that, by default, Ridge Racer will have 24 stages to race on. The tracks in Ridge Racer should be familiar to anyone who has played a racing game before. The game's frame rate is definitely fast enough for it to get the sensation that it is trying to simulate racing on a beautiful scale. The cars and environments look great, and the track design is clearly influenced by the design of the Tokyo metropolitan area in Tokyo. You'll find all sorts of obstacles in the race, such as lava flows that are designed to hinder your car if you get too close to them. When we played, the most striking aspect of the game was the track itself, which looked like it was going to be gorgeously designed. The car models are some of the most realistic in any racing game, and the characters have an impressive facial animation that seems to be very believable. All the drivers look like real people--they're real models, so every character on the roster looks the same.

Paris-Dakar Rally

While Ridge Racer is certainly making the right noises at E3, the actual racing is also very close to being on track. While the game seems to be taking some cues from past games in the genre, this one has a decidedly new twist. Instead of having to get out of the way of the cars and getting caught in traffic, you'll find a checkpoint system that lets you instantly travel to any area of the track where you are. This is done by changing the pace of the game, depending on the track and the road that you're in. The checkpoints change as you hit checkpoints, and the last one, which changes to an entirely new checkpoint, adds a very arcadey feel to the race. When you hit the checkpoint, the game shifts back to a first-person view, and you can move left and right, which works very well, especially when you're trying to push against an opponent. Another interesting addition to the game is the drift meter, which comes in handy when you need to slow down time. At any point during the race, you can tap the drift button, which makes you leap to a higher part of the track and then be able to get out of it.

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