Mortyr 2 For Ever
Mortyr 2 For Everquest II will be released on March 21, 2004 in the UK, Sony Online Entertainment announced today. The sequel to the popular online role-playing game is being developed by Mythic Entertainment and will give players the opportunity to play as the Arbalists, the Fourth Echelon. The expansion will add a number of new features and a new area to explore.
"We are thrilled to be the creator of one of the most successful MMO titles in history," said John Smedley, president of Mythic Entertainment. "The Verant empire has remained one of the most important and sought-after markets in the PC market and continues to drive the fantasy genre in our North American team."
The second expansion to the original game, called Ascension, will be out on March 20, 2004 in North America. For Everquest II, SOE plans to release an enhanced version of the original Everquest to coincide with Ascension, which has been nominated for six awards at this year's GDC. Ascension will also offer an upgraded interface that will be reminiscent of the current Ultima Online interface, as well as enhanced character-generation items.
The third expansion pack to the original Everquest will also offer a new multiplayer option, which will be an effort to bring the game closer to its massively multiplayer cousins. Whereas the existing multiplayer mode has been available only for a few months, the "bounty" system will now have its own distinction in the game. At the level cap of 75, players will be able to take on a rank in a competing guild, earning experience from completing quests. The game's fifth "guild" will also feature a new type of reward structure that will give players the ability to progress from level one to level 10.
Sony Online Entertainment also confirmed today that EverQuest II: The Ruins of Kunark is being developed exclusively for the PS2. However, a new trailer shown at the show was designed specifically for the game and demonstrated that the engine will support in-game voice chat, much like the original EverQuest.
The big event in this year's show was undoubtedly Sony's unveiling of the PS2 version of EverQuest II. The first game in the series to appear on a home console, EverQuest II will feature the same 3D engine that was used to power the original. That means the game will have no more restrictions on how the terrain is designed to be interacted with, and it will make use of the game's new terrain generation system.
There was also an incredible announcement for EverQuest II. One of the PlayStation 2's most highly anticipated games, The Matrix Online, will be playable for the first time at the upcoming Tokyo Game Show. Like its predecessor, The Matrix Online will allow players to create their own character, as well as build a character from a list of levels, and you can earn characters' skills from the selection of options.
One of the first games to be shown was ICO, a new action adventure game from SCE's Japan Studio. ICO won numerous GameSpot's Game of the Show award in 2004, and it was the only ICO game that won multiple awards for Best Game. It's impossible to know how much influence the game will have on the game, but the game is currently in development for the PlayStation 2.
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Though the first game was a much darker experience, ICO is arguably still a dark game. At its core, it is about an orphaned boy who sets out on a journey to find the three sacred relics--the golden Trill, the stone talisman, and the elixir--of life and death. To do so, you must solve puzzles, battle enemies, and acquire helpful items. You might just get through the game in one sitting, but most of the time, you'll need to explore the environments, search for secrets, and find items. Some will require you to solve puzzles and discover items. Others may require you to look for specific items. The items in the game are often items you can use to solve puzzles, such as a statue you can find, or a telephone you can use to communicate with another character. If you're feeling particularly ambitious, you can even use a camera to interact with a number of people.
If you're trying to solve a puzzle, though, you'll likely have a fairly weak urge to use your mouse to point at the object. While you can use your mouse to point at something and point at the point you want to use it, you can also use the mouse to aim at something that you're not seeing.
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