Medieval Total War - Viking Invasion
Medieval Total War - Viking Invasion is an expansion for the original Medieval Total War: Rome, which was released back in October 2006. The game sees you assume the role of Sigil, the brother of the Romans and father of the Iron Kingdom, as he wages a quest to free the human race from the tyranny of the barbarians. As you take control of Sigil, his exploits take him from a clan of imperial slavers to a major city in the western and eastern European regions.
As is the case with previous Total War games, there are plenty of historical events to play through, and you can expect to find more of these in Medieval 2. Even though the Viking Invasion expansion is focused on more historical events, the game is mostly focused on the gameplay elements that are new to the Total War series. The basic strategy of the game is as easy as it is addictive. You must conquer their home territory to stop the invasion. Once you've got control of all of the forces you have from the previous game, you're free to put your army through rigorous training.
The gameplay in Medieval 2 borrows liberally from the various Warhammer strategy games. You'll start the game with standard units, but as you progress through the game, you'll be able to research specific technologies, such as weapons and armor, as well as different types of hero units, such as knight, warrior, and so on. It should be noted that in some ways, the new units and their abilities are reminiscent of the Total War series. In some ways, the game is a sequel to Medieval, though it has some key differences, such as the lack of campaign map support and some odd camera angles. However, those differences certainly add some spice to the gameplay.
The campaign map is also quite large and is split into five territories. You can control the majority of your forces in each territory, and you'll play around with some fairly extensive technology trees, as well as a few unique units. The units that you'll be able to select during your campaign will include knights, archers, cavalry, and so on. Heroes are lightly armored, which are capable of firing flurries of varying speeds. But, when you don't control a hero, they will instead attack your hero. For example, in a later game, you might command a knight to fire a boomerang at an enemy cavalry, and then you might have him invade your enemy's territory.
While playing around with different unit types, each player has a little bit of fun.
Graphically, Total War has a good visual streak. Units are detailed and have well-animated animations, and they animate well. The terrain has some nice particle effects, such as grass coming out of your cities, which can damage your units or even causes them to deform. In addition, the units in each area are highly detailed, which makes them all the more detailed.
In addition to all the visual bells and whistles, the game will have voice acting, though it's unclear exactly what the actors will do in the process. The game will feature full speech from Christopher Judge, who is famous for his role as the famous Harlem Globetrotters. "I'm on the cusp of winning," he says, "I'm on the cusp of losing the city. No one can do that." When the game is released later this year, you'll be able to have up to 15 skirmish maps from the Total War universe.
As for the multiplayer side of the game, Creative Assembly is currently working on Total War: Rome 2, which will feature a rich single-player campaign as well as a high-level multiplayer component, which will let you play as one of several generals. You'll be able to choose from historical fighters, such as Julius Caesar or Roman general Hannibal, as well as the Carthaginians and Chariots. There will also be five factions in the game, each with its own strengths and weaknesses. "All of them are unique, and each of them has their own unique looks and unique gameplay style," says Cliff Bleszinski, design director at Creative Assembly.
The real-time strategy genre is king at its core, but like all RTS games, Age of Empires has also managed to combine RTS elements. The basic gameplay of Age of Empires isn't much different from other games in the genre, and it's a fast-paced, mission-based strategy game that's most reminiscent of the Command & Conquer series. As you progress through the game, you'll unlock more advanced features and characters. As you earn resources and build structures, you can put them to use, in addition to your own armies. You'll be able to fight in small skirmishes and as large-scale games in between the houses of the opposing faction, but the enemy will be exposed to numerous fronts. If you aren't feeling like that competitive, you can take on a friend in multiplayer battles, although only the human player will be able to help you.
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