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Mafia is still being developed at 2K Czech, and it's taking the simple joy of driving a lawless mobster to where he wants to go. Take-Two has confirmed that the game is based on a fictional, independently produced comic book series from early '80s author Julio Jones. However, Take-Two did not provide a list of artists, who have signed on to work on the game.

The comic series is being worked on by Mafia team manager Jakub Neruk. However, he confirmed that he was not involved in the game's development, and that the story arc was not used to create the comic book story.

Mafia

According to Neruk, "Mafia's story is written by Tony Fadell, who has done The Sopranos, Def Leppard, and even Brad Pitt's Mad Max: Fury Road. As one of the characters, the film portrays an expansive period of prohibition era New Orleans in the late '70s and early '80s and details the rise of prohibition as the dominant force in the industrial industry."

In terms of authenticity, Neruk has admitted that the game is not meant to be more than just a glorified retelling of the original Mafia story. According to Neruk, Mafia's plot is not influenced by events in the original game, but rather by the creative vision for the game. "The main influences for the game are; the soundtrack, the story, the way the developers intended it, and the gangs. The original Mafia story was told by the game developers. In our case we had plans for some completely different genres of games, but the details weren't what we had in mind. So there is not much you can do in Mafia. But you can get some cool authentic elements from Mafia and share that with Mafia."

In contrast, the cast members of the original Mafia are voiced and modeled after their real-life counterparts. You can also play as Lincoln Clay or the other members of his gang in the game, though it will be different to play through the original game. To differentiate between the different Mafia characters and the old Mafia ones, Saber Interactive has added two new characters: Moreau and Roger Salieri. Salieri is the brother of the game's protagonist, Salieri. He is described as a native of Mexico that was most famous for his battles with mafia families.

"Lincoln has an identity that is very different from that of Salieri," Karl Magnus Troedsson, CEO of Saber Interactive, said. "He is a great guy, and it's different from Salieri in his native culture."

Leif Johnson, creative director at Saber Interactive, added that he hopes the new Mafia characters bring more life to the game, in contrast to the male lead characters in Mafia III.

"The stories that the Mafia characters have are incredibly interesting, and I think players will find a lot of similarities," Gallant said. "They have an identity that is different from Salieri. They are very different from Salieri, and I think there's a lot of similarities between them in this game."

Leif Johnson said he hopes the new Mafia characters bring back deeper personal stories that serve the game's protagonists.

"The key thing is that when you start the game, you're not controlling a big-name Italian mobster, but a very prominent criminal. When you play the game, you're trying to come to terms with his existence and what he was doing there," Leif Johnson said. "That gives the game more depth, and this is a different game, but it gives you more opportunities to experience that life."

A more important difference between Mafia III and Mafia III, Leif said, is that the game's protagonist is Tommy Angelo, the game's protagonist.

"One of the key things we really want to do is represent this very'very strong' character," he said. "It's a very good representation of the past. As we've explained previously, that was one of the aspects that made Mafia III a more intimate experience. As a whole, we're always looking at putting the player at the forefront, and seeing what they do and what they can do in the game."

Leif added that Mafia III represents "an evolution of the [life] of [the Mafia]."

"The way you get the game is very important. If you're playing the game for the first time, you're going to be doing very'very strong' character. You're going to see that character evolve from a weaker person in the 1930s to a very capable and determined man who is making the right choices and can lead them in this direction. So that kind of player engagement has been really important for us," he said. "That's one of the things we're really proud of, and also what we want to deliver."

As for how it all comes together, Carmack said it's all a part of Mafia III's overall direction.

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