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Killer Tank

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Killer Tank is a unique arcade shooter with an emphasis on clearing out all enemies before they even reach the exit to the game world. Instead of fighting as one of six various fighters, you're playing as either the game's eight huge cyborgs or the other eight (see, Mechkinesis and Harvester) as you face off against the game's strongest cyborgs. Each cyborg has a different ability and special abilities and it's up to you to make use of them to progress through the game.

The game is controlled in four stages - the first and second have you use a standard tank cannon, a machine gun, a guided missile, a laser cannon, a missile and more. You'll have to decide which fighter you want to control using the battle buttons.

The game is very much a one-on-one fight with some of the enemies at your disposal as well as other cyborgs and bosses you'll have to get used to. In addition to being able to target multiple enemies at once you'll also have to deal with their unique abilities - a head crab that leaps in the air and pulls its head out from the ground and a mech that launches missiles for you. It's as if the game's levels and boss battles were made with fighting in mind.

The game offers three modes: Story Mode, Versus Mode and Practice Mode. Story Mode takes you through various scenarios, which are not unlike an old-school version of Final Fantasy's final boss battles, in which you face off against a different squad of enemies. Versus Mode is where the gameplay gets a little more interesting. On top of the regular missions, you'll also have to collect pins from fallen enemies and return them to you. You'll then have to deal with the third, higher-level boss that shows up later on in the game.

Once you've done all of these, you can play through the game's story mode. It's essentially a very standard story-based beat-'em-up, with a bit of hack-and-slash thrown in for good measure. In Story Mode, you can fight as a duo of four characters (one using a sword, one using a bow, and one using a magic). If you're familiar with the story in previous Final Fantasy games, you'll know what to expect here. Each character has a set of moves that he can perform, and they all vary in strength, hit points, and magic types. You'll need to keep an eye out for weak spots on the weak spots, as well as possible red targets. The gameplay in the game has come together pretty well, although it's noticeably slow, given that the speed of your attacks seems to be a bit slower than in the previous installments. However, there's a nice flow to combat, which keeps the action fast and furious.

Killer Tank

Final Fantasy XII's graphics are looking quite good.

Another standout feature in the visuals in the game is the real-time battle system. The turn-based system has been tweaked quite a bit in the new game, so now you have a new window of time to choose the turn you want to make before a battle begins. You'll also see the combat system become more friendly to you in the middle of a battle. In addition, the battle system has been tweaked a bit to give you more options for getting into the action. In addition, the cinematic cutscenes you'll be seeing are now much more cinematic. If you prefer to watch the battles on your own, you'll be pleased to know that the new graphics engine is sharp. The game is running on a modified version of the latest technology, which has afforded the team the flexibility to run in all directions. As a result, the visuals in the game are a cut above what you'd expect from a full next-gen game.

The audio in the game is a refined mix of sounds that are fit for the PSP.

Based on what we played, Dragon Quest XII: The Flames of Fate looks like it will be a return to the old-school fantasy for the series. You'll see a good deal of the same old archetypal music from the previous entries in the series. The graphics are a good mix of eye candy and modest gameplay that looks good. The audio in the game is a nice mix of work. You'll hear an assortment of information, such as the game's score, onscreen messages from towns and enemy encounters, as well as the classic turn-based combat. You'll see the series' trademark voice and character designs in solid voice acting, though the bits we've heard so far have been rough.

The visuals in the game are looking good and show off the series' latest hardware muscle. You'll see some subtle graphical flourishes and a modest frame rate that fits the PSP's powerful hardware. The game is still a work in progress, but Square is striving to turn out a solid experience that should please longtime fans.

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