Industry Giant II Addon Chinese Big5
Industry Giant II Addon Chinese Big5 have today announced the expansion for its extremely popular add-on for Medieval: Total War. Titled The Beyond, the add-on will consist of the Hegemonia campaign map, a new battle map, a new siege weapon, and a new siege battle map.
The Beyond will include a complete version of Alexander, one of the most famous figures in history, and even will include a new "map interface" for the most popular of games. This new version of the map will also add an "international ladder" for high-level battles, along with a new sub-map that is designed for Asia.
"We were fortunate to work with the Russian king, Murak, for our expansion pack, and we felt that building new castles and fighting armies like this was the most fun aspect of the new game," said Rick Johnson, president of Enlight Software. "This expansion will also add some fantastic new units for military combat, as well as new buildings, units, and map objectives. This new expansion pack will also add the new major and minor factions of Alexander, including the duchy of Kali, the world's most powerful nation, and the giant apes of Drackburg."
Unlike the base game, Conquest: Europe II will not feature any land-based battles or huge armies. Instead, a player's goal will be to unite all of Europe's civilizations by moving troops around the map, taking territory, capturing cities, and defending their cities. You'll be able to establish your own villages, encampments, and wonders of the world, then fortify them with powerful walls, walls, and defenses. The different races of European and Asian cultures will all have unique features that will make them more unique. For example, the Western factions in Europe II will actually have a range of technological advantages that they can use to play at their best, or to help themselves out in the early game. The African nations will have their own unique technologies, such as the industrial plantry, the ghilliang, and the energy gatherer's terran technology.
EA and Relic's description of the European and Asian cultures in the game suggests that it will be just as big as in the original game. For example, the European nation that the Europeans will be playing as in Empire Earth II will be composed of two territories: the industrial plantry and the ghilliang. The new game will focus on exploring new territories, like the jungle, but there are some new features that will make the maps even more varied. One such feature is the destructible environments that have been designed with destructible environments in mind. As the developers explained, this means that you can set up entire sections of terrain and then look at a group of units from around the same area to destroy them, which will then allow you to gain more experience for other units that will be nearby.
While not playable yet, we can tell you that the new game will have lots of weapons and vehicles, and they'll have unique capabilities that may appeal to fans of the original game.
We also know that the game will have a very real-time weather system. The demo we saw at the Electronic Entertainment Expo was running on the RTS terrain, but there will also be some physics that allow you to use the game's volumetric lighting in a variety of different ways. Weather will apparently affect the weather in many different ways, and we can't wait to see how it plays out. The developers are very happy with the results, and expect to see how the weather changes in a few months' time.
We also know that the game will feature lots of multiplayer options, such as a tournament system that will let you take on one of the game's three factions. We didn't get to see the same system in the E3 demo, but the developers were quick to point out that the single-player campaign will include plenty of variety as well.
Combat in Kohan is said to be very different from that in that the AI will generally be challenging to players. According to the developers, you'll be able to engage your friends and foes in a variety of situations, and the battles themselves will be "quite easy." The game's multiplayer modes, which are quite different from that in that they'll be divided up into a number of different types of modes, will include multiplayer battle and siege warfare. The siege warfare mode is similar to deathmatch, except it's geared towards helping one player take on the other, rather than putting his or her own faction to the sword. Battle castle siege warfare will allow you to set up siege defenses that will threaten to demolish your castle walls, so you'll be able to blow up their towers, and you can also fortify your castles, including castle walls, walls, and other defenses.
We were also able to play through a new multiplayer map called Silent Rat, which takes place in a small village on a river that separates from the main building.
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