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Imperium Romanum

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Imperium Romanum is now on the market, and I haven't even had a chance to play it yet. (I could, though, play it myself.) However, I recently got to try out a demo version of the game that showed off the feature. Imperium Romanum is a god-god strategy game where you control every single one of the world's nine realms. You can control each of your realms by building individual lands. These lands consist of coastal regions, mountains, forests, and other structures that you can build and then expand. Like any real-time strategy game, your units can now do so with either a number of stylus-like buttons, or using the stylus for a mouse. The interface is reminiscent of Civilization III: Conquests--this is the most obvious difference, since the controls are very much like those of a 3D RTS.

Unlike Civ III, Imperium Romanum has no built-in multiplayer or online modes. In fact, Imperium II's single-player campaign should have a much better solo experience than the campaign. It will feature a random campaign mission that randomly generates an island map and each landmass you control will yield a different percentage of bonus resources. In addition, you'll be able to develop and train dozens of troops and houses with your advisors, and each of them will have a general rating that will determine their status in the land. Your advisors will also provide the units you use most often. For instance, as a young barbarian, you can produce hippos and war dogs, and you can instruct your troops to live near a certain building or area in order to receive a new food item. However, all of the new buildings you research in the campaign will not be available to you until you build them in your fortress, as all of them will eventually be built at the citadel, so you'll need to research them.

In multiplayer mode, you'll be able to trade with your opponent by settling near your fortress and researching a new resource. This will probably be your most useful resource, as you can supply gold with units you like to aid you in battle. In multiplayer, the resources you harvest will be created on the ground, and you'll find that you can research higher-level units for special bonuses. The armies of your opponents will be divided into three groups: base units, unit types, and resource production. Your first task is to build the offensive unit to the fortress, and it'll do so automatically.

Your first task is to protect the fortress against other defensive units. To do this, you'll have to build the powerful riflemen, which can fire on both ground and air units, and you can order them to take to the ground by sending them in your stead. Keep in mind that enemy units will usually attack the fortress when they attempt to attack.

This is a fairly linear structure, but you'll find plenty of units to upgrade as you upgrade your fortress.

One of the coolest aspects of Age of Mythology is the concept of "resource points," which can be used to pick up resources in battle. The higher your resources are, the more likely you'll be able to buy new items. Here's how to acquire the most resource points.

1. You'll probably need more than just a cheap vehicle to haul around your base; there are two units available to you at each turn.

2. You'll want to select your troops in the middle of your turn and focus on filling in your defenses with units of the same type. Keep in mind that the races you play as don't have to attack, and that you'll also want to keep your warrior, monk, archer, and priests alive, as well as your mage, warrior, and priest for long. If you do want to bust up the battles against your troops and build your first base, use those warrior units to drop your army on the enemy and then use your priest for up to a minute or two before you're ready to attack again.

3. You can build buildings and upgrade structures to become as powerful as possible.

There are a few key differences between them. When you upgrade a building to level five, it will cost you $100; for just one upgrade, you'll need to spend $2,000 to upgrade it to level six. This is more than you would pay to get the upgrades to your buildings, which include everything from war towers to an ancient portal. There's a fee to upgrade your buildings as well, so in order to afford upgrades to a building that you want to use every turn, you'll have to invest in your facilities first.

Imperium Romanum

So far as building is concerned, you'll want to upgrade your basic units to level five, which will give them more hit points and go into a defensive bonus. You don't need to invest much in it in order to be successful, though; if you don't want to spend too much, just invest in some extra improvements.

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