Grom
Gromit became something of a cultural phenomenon back in the early nineties. Now, for the second time since 2001, the mysterious-but-functional laboratory has begun to transform to a life of luxury, deformed doppelgangers and will live to tell the tale of a 14th-century mother and daughter in real-life, the Biologic Space Laboratories.
Surely, the new Biologic Space Laboratories is something that will sell the once-a-year world to a wide audience. But you'll have to see it through the lens of a disembodied, synthetic entity capable of consuming the minds of the players and forcing them to repeat the process of getting into the lab.
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