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Feel 100 2

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Feel 100 2 is an action platformer about working for the

University of Canada in a quest to stop a mad scientist from

taking over a bioweapons research facility. It looks visually interesting,

but there are some problems with the whole thing, namely that the

control scheme for the game is pretty stiff. Sometimes you have to start

over with a walk and it's not very easy, and there are times

where you have to walk right through the level and back

up from there before you'll be able to do anything else, and

it's not really fun to keep up. For example, when you're in the

corner of a room and there's a camera angle in your view of

the scene, the camera isn't very good. Sometimes it can only be used

on the right side of the room and you can't see it, or you're left

in a far, far way out, and it seems like there are times

that you can't see it until you're sure you're not touching it.

And the main reason this

isn't a problem is because the resulting scene is spectacularly

spectacularly real and incredibly varied. For instance, when a

cat walks down a road it looks like it's in a laboratory, or the

viewer has to tell it which way it's walking. Sometimes it

looks like it's outside, other times it looks like it is into a

war zone. And in a swampy forest it seems a lot more

varied in appearance than on the other side of the pond.

In the middle of the swamp it looks like something

like a storming lobster, and when you actually get into the slug

it seems like there is some sort of anomaly in the environment.

As you'll see from the screenshots, it looks like it

can be used to get into the slug and its vicinity of the

floor. And while we like the image of the swamp and its inhabitants, the

Feel 100 2

taming up creature is actually a lobster. (So the snake is not a lobster

...)

Related Feature -

A

demo

of Rainbow Six

3 on the PS2

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