DCS Black Shark
DCS Black Shark offers very little in the way of zoom settings for the game. It features a CQC (incredibly long zoom range) of up to a maximum of two meters and you can hold the zoom length just by swinging your controller, which is less than 5 degrees.
Once you press the zoom button on the controller you can see the distance of the camera - on a different angle - which can then be augmented with different image settings and control the game’s speed and accuracy.
There are three modes available - the default; a horizontal scrolling speed to set the angle at which you need to press the dial, and a stop, and a stop and start function for quicker take-offs.
Unfortunately, the graphics are the only thing that is noticeable at the moment, although a quick flick on the GamePad or DS screen will give you a good view of the plane’s parts.
We’re waiting for an official release date to be announced - we’ll update this article if it appears.
This is perhaps one of the most eye-catching sections of Aquawebox Aquawebox's experience. The game feels like it’s made of glass, with a translucent surface and a rubberized look to it.
You can see the Wii U version of the game and the similarities in gameplay, but we’d be concerned that the Xbox 360 and PlayStation 3 versions are, as it’s designed to look like the Wii version and not the Wii U edition.
What we can’t tell you is what it looks like on a TV, as the Nintendo edition looks somewhat of a carbon copy of the Microsoft-owned console.
It's a similar case, but you also get a water effect, and this is effectively the reflection of the glass we see in the screenshots.
It’s worth noting that the Xbox 360 and PS3 versions of the game aren't the only Nintendo titles that have made use of this glass-less exterior.
Instead of simply looking like an iPad display with extra 'K' pixels on it, the Wii U version of Halo 5: Guardians takes on a more full-on, full-on, 3D model, the details are always on the small screen.
The Wii U version is a little like the Xbox 360 and PS3 versions, with the biggest difference being the extra render resolution and the sense of scale.
This isn’t a new problem for the Xbox 360, as it’s mostly used in The Elder Scrolls games as a benchmark for graphical performance, and it’s something that Wii U owners tend to favor.
But Nintendo’s version of Halo 5 doesn’t add much extra to the gameplay. Instead, it’s more focused on showcasing new features and supporting other systems that we’ve seen in previous Call of Duty games.
Its use of a huge map, the layout and the gameplay are not only impressive, but are actually fun to play in. But this is where Halo 5: Guardians does little to differentiate itself.
It doesn’t add much to the core gameplay, and it also doesn’t change the graphical appeal of the campaign. There’s nothing wrong with a certain futuristic or science fiction setting for the game, but it just doesn’t have the same appeal of a sprawling open-world game or an action game, like Fallout 4 or Assassin’s Creed Unity.
And yet, it doesn’t really tell us much about the gameplay, or the story, or any of the characters or the locations, or even its visuals. It’s mostly just cosmetic.
To that end, Halo 5: Guardians feels like a missed opportunity. It’s at least in line with other Halo titles in the sense that its campaign was wholly composed of random events that took place in time, but were not handled through scripted missions, and neither were the enemies you encounter.
It’s a shame because the game presented, because the AI and the enemies were quite believable. They’re not quite as smart as the ones we’ve seen in previous Halo games, but they’re still not as dumb as they might be.
In Halo 5, you’re probably not going to see any of these bad guys coming into your fight. Instead, they’re primarily viewed as “fodder enemies”. There’s not much of a story here to engage with, but their presence and intentions are very relatable to gamers of all ages.
One of the big new features in Halo 5 is the ability to upgrade your Spartan’s equipment with power cores. Each upgrade affects your character and the equipment it provides you with, though you have to be careful as you use these power cores. If you upgrade a power core’s stats, you’ll gain other attributes like accuracy, armor penetration, and improved reload speed.
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