Beach Soccer
Beach Soccer's popularity is so solid that, in late 2001, Sega finally bought the series from the wing-man of Taito. (We could not stop talking about the fortune-raiser and the echidna.) While we were originally planning on seeing an enhanced version of the game for the Dreamcast, and a new version of Beach Soccer for the PC, when Taito was acquired, Sega immediately threw up the winning mix and a few things. First and foremost, the game's graphics are better than any other version, including Taito's own arcade soccer series, Robotron. Second, the game's audio is also better than Sega's original. Both the English and Japanese version have incredible soundtracks that are still being released for the PC and Dreamcast.
Finally, Beach Soccer is an arcade game and it uses a different control method, and it has a greater emphasis on the action-oriented aspects of soccer rather than on the arcade-style mechanics. For example, the game uses the left and right triggers to jump and to move your player. When attacking, the left and right triggers to defend and the right and the X button to use your ball. The right and left shoulder buttons use your punch, which you can do by pressing the left or right trigger.
While the control setup doesn't really sound as deep as the graphics in the arcade version, the game's animation and special effects are also still pretty good. A wide variety of teams are included, including Japan's teams from the different nations. The game has a number of animation-heavy animations, such as when a player hops over an opponent and kicks the ball out of his hands. The backgrounds in the game feature a variety of different animations. You can view a number of stadiums in the game and also visit a number of different stadiums to practice your skills in.
The game's audio isn't exactly up to par with the arcade versions, but the sound is still a pretty good complement to the gameplay. You'll hear your teammates kicking a ball around the ring, the announcer will provide background music for you, and all the other voice-overs are spot-on. The voice-overs that feature the various announcers are quite good. All the voices are pretty good.
MLB SlugFest features a number of different modes that you can access if you're familiar with the arcade version. The versus mode is a collection of three versus three battles. The mode features a quick battle against the computer, which is a variation on the practice mode found in the arcade version of the game. The versus mode is similar to the versus mode found in the PlayStation 2 version of the game. The versus mode features a total of seven battle-filled contests. The contest, on the other hand, offers an assortment of objectives that can range from simple tasks such as winning a certain number of points or defeating an opponent in the specific amount of time that your opponent's health bar is depleted. The final mode, the exhibition, allows you to use your created player and team against a random friend or two. All the modes will feature custom arena backgrounds that look just like your own.
The visuals in the game are already quite impressive. The PlayStation 2 version of the game features the same levels and lighting that have appeared in the arcade version, although the frame rate has been improved and the color palette has been enhanced slightly. The characters are well done and animate well. The use of special effects has also seen some tweaking done. The backgrounds include the series' trademark ominous darkly lit areas, as well as an art deco-filled sky, that will help bring the game's visuals to life. In addition to the game's many levels and battle arenas, you'll find that there are plenty of unlockable items, such as bonus items, levels, costumes, and minigames, that are just a few of the items that you'll be able to access on the PlayStation 2. The best part about the game's control is that the game features an analog stick and face buttons. You'll move the camera using the D pad, while the face buttons will let you control your character. The face buttons and shoulder buttons are used for everything from interacting with the environment, to interacting with items, to simply shooting. The face buttons will let you lock on to your opponents. While the face buttons and face buttons let you use the D pad and face buttons for the main character, you'll find four different attack buttons to customize your attacks. The triangle, X, and circle buttons let you perform a 180-degree turn and will let you perform a 180-degree turn. The square button will let you perform a 180-degree turn and will let you perform a 180-degree turn and will let you perform a 180-degree turn. The square button will let you perform a 180-degree turn and will let you perform a 180-degree turn and will let you perform a 180-degree turn.
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