ATV Rally
ATV Rallying is one of the most impressive games I have ever seen in my life. It seems to defy normal humans to not even tell you that you're playing on the lowest difficulty level. As if this was a question to get you on the level for a game like this, the fact that it looks and plays like a rally game is a testament to the level of realism that the designers took with the game. After all, it's the player who gets to jump out of the vehicle and do whatever thing that sucks. I have no idea how those of you who grew up playing it might even notice that you're actually playing this game. However, being a rally game can easily make you feel like you're playing an actual game.
ATV Rallying was actually more fun than just being a rally game. It was also just downright entertaining. And like a lot of PC games, you're going to have to take some time out to play the game for it to be worthwhile. It's almost impossible to run out of gas in the desert because you're going to have to submerge the car and then come back down at a speed that's too slow to be safe for anything but a simple run. Driving an ATV in an ATV while it's drifting or just driving through the city is going to make for an interesting, almost arcade-like experience. And for the most part, the game just isn't that entertaining. It just isn't that fun to play.
In any event, despite being a fairly complex game, it's nice to see that the development team is putting in a lot of thought into the amount of time and attention put into the actual gameplay. Plus, the technical aspects of the game are actually really impressive, since the PC version is actually running at a pretty smooth 60 frames per second. Unfortunately, the texture mapping is a bit of a pain in the eyes. When you first start playing the game, you won't have the full range of effects that you'd expect. You're essentially looking at a large black bar and being presented with various options. One of the more eye-catching options you'll be faced with is the 3D effect. It's completely off-putting, and isn't very convincing. Even on the game's default settings, the 3D effect makes it quite hard to read the character model or what's going on.
Now, we understand that the game will have a number of possible settings. For instance, while exploring, you'll have the option to disable the sun, darkening it to the hues of your character, and the glow of your character. Since the 3D effect is so impressive, we found ourselves using it a lot more than we'd like. Still, there are times when the effects become a bit washed out, and while there is certainly some nice contrast, the effect doesn't seem quite as impressive as it would have if the game was using only a whole new 3D engine. The fog isn't used sparingly, either--as is the case with the many of the environments in the game, the game's real-time shadows aren't implemented at all.
Click to enlarge!
Fortunately, you won't have to face any technical problems with the game, as the shadows are used sparingly, but once you get past them, the game will automatically switch to the default "dark" mode, which should help greatly when the game isn't trying to hide the sun. To do so, you'll have to hold the left trigger and then release it when the character is moving, and you'll move the mouse button to walk or examine objects on the screen. The first-person view is basically what you'd expect from a game of this sort. The behind-the-shoulder camera angles, while reminiscent of a first-person shooter, allow you to look around at your character as if you were really in the cockpit. To shoot, you'll use a first-person mode and then the traditional left trigger. While it's worth pointing out that the game's graphics are still coming together, the effect isn't quite as striking as those in Half-Life 2. While it doesn't have the low-resolution textures that you'd find in a game of this type, it does have the benefit of being quite detailed and surprisingly subtle.
The game's control scheme doesn't necessarily improve on any of the previous Half-Life games. You'll still use the left mouse button to aim, and you'll use the right mouse button to interact with environmental objects. While the left mouse button isn't as big of an improvement as those in Half-Life 2, it does feel a bit more responsive. The only difference is the actual movements you'll have to make in order to activate them. When you're controlling a large, seemingly helpless piece of metal and have to get in and start pulling levers, the keyboard does the rest.
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