Anachronox
Anachronox is slated for release in North America on February 23, 2000. The game will follow an unknown computer system named Aiden who, among other things, changes history with his son. The computer system isn't fully capable of that, but that's what keeps Aiden from turning over and hunting down those pesky pirates. He'll need to know the right clues and stop the pirates from getting away with it.
GameSpot News spoke with Ultima creator Richard Garriott, and we saw a number of different scenarios and situations in the game. One of the scenarios that impressed us was a tanker, which happened to be a large tanker. The tanker ended up being torn apart by a pirate with a large cannon. In the course of the mission, you can see a portion of the tanker land, but it's not clear if the pirate does it or not. This sequence would have been a bit tricky, but it managed to avoid a pirate captain's charge. The game is much more epic, and we could have gotten away with the tanker being torn apart. We'd actually played this scenario first-hand, so it seemed that we were able to make it out of the ship without too much difficulty.
In the actual game, you have to be a lot more careful with your shots to avoid a pirate's charge. You have to be as much of a coward and to survive if you want to survive, because the pirate will fire on you, kill you, and then destroy you. Once you have your shots fired, you have to be extremely careful because these guys can't hit you unless you're close enough to hit them with a cannon. The pirate has an arsenal of cannon-based weapons, which are so effective that it might be good to just fire on them and let the whole thing fly. The ship is heavy, but it has the ability to run after you, so it's useful to be able to get close to the enemy at all times.
There's also an action button that you can use to quickly time your shots with the X button, and this will help you stand out in the crowd and help you take out more enemies. As you go through the game, you'll unlock some weapons that are useful for your individual play style. Each weapon has its own unique set of abilities that help you beat the enemies, but there are also some that help you out, but don't have as much power. You'll be able to pull out a sniper rifle, for example, and then use it to fire at an enemy who's moving, giving you a slight advantage. You'll have a more traditional way to take out enemies in the game too, with various options for hitting the same enemy or performing a little shooting as you might expect.
The entire game is presented in one sequence, and while you'll have to stick to the path of the boss in order to progress, each level is filled with enemies, traps, and some very interesting interactive elements. In one particular sequence, we saw two enemies in different locations, and it involved the Ghost himself and the area surrounding the gates in order to knock them into the ground. This all adds up to some really exciting action, but it definitely doesn't feel like a stealth-style game. Overall, it feels like a fairly standard stealth-action game.
Next up is another sequence that takes the stealth-action and puzzles elements one step further. This time around, you play as a private investigator named The Librarian and solve his own case and the case. The puzzles in the game are also quite interesting, thanks to the huge variety of objects to use and the unique perspective you'll see in the game. The game's soundtrack makes use of elements from popular media, such as films, television, and radio. While the music in the game is not exactly original, it is catchy, and it does a good job of fitting into the game.
From a presentation standpoint, Shadow of the Colossus looks a lot like the ICO and MGS games. The characters are big, lumbering beasts who have massive heads. While not as realistic as those found in the ICO series, the game still looks quite good, thanks to the character models and their detailed animation. The environments are large, and they all have some very interesting touches to them. The forest is huge and has a nice color palette. The vegetation is lush and offers a nice contrast between the trees and the sharp visuals. We got to see a few different areas as well. The forests looked a little flat, but they showed off a lot of variety and showed off a good amount of detail in the various environments.
The sound design in the game is the best we've seen in a PlayStation 3 game yet. While the character design is pretty basic, the music is quite catchy and fits the overall mood quite well. We're hoping that the game will make some noise-cancellation noises as well.
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