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Red Risk

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Red Risk is the best strategy game ever released. Red Risk was developed by Hypnotix, and it has a lot to offer.

Although it isn't considered as a stand-alone game, the game does offer a very unique strategic experience.

Red Risk is a fast-paced third-person strategy game based around a war between forces of world-trotting

colonies and their owners, one of which you've already heard of: the

capital ships.

Red Risk also has a similar theme, but it is a rather different

game than the earlier RTS games. The game is all about the careful planning of

fleet formations, and once you manage your fleets, your hard work will

pay off.

For the most part, it's all about exploiting territory on the map,

Red Risk

not killing anyone. The game's interestingly big strategic element

is the ability to research new technologies in each and every battle, so

it's a rather unique little addition.

"The strategic elements of the game are very well received, and they

are always adding to the richness of the battle", says game director

Matthew Chapman. "Multiplayer is not merely a fun part of the game -

it's also an essential part of the game."

"You can have a really long conversation with the other players - with

another player they'll be one of the characters who can help you with the

game's combat, so you can have them in the game, and another player

can help you with the fight to take out the opponent."

"Multiplayer should be an integral part of the gameplay experience for a

long time to come - especially with the advent of massively multiplayer

games. We're building a big presence in the game," he added.

Whether he'll have more than just multiplayer hangouts on his own

in the future remains to be seen.

During a recent press event at Game Convention, LucasArts' Greg

Wadlow responded to comments by promising "interactions"

between two characters. The more players in the player's party, the

more he would like. "All of the playable characters and more than one

screen could be saved", he said, revealing that if a game can reach

30,000 players before it can be finished, he'd like

"a full-scale multiplayer component".

"We'd like to see more than one player in a single-player

scenario, or eight players in one large multiplayer campaign,

with the possibility of multiplayer games, when the time comes," he

added.

"We'd like to see a bit more of a challenge than with the

multiplayer mode."

Expect some more details on this over the coming months, and with so many

cool ideas already and this one we wouldn't be surprised

to see a sequel.

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