Idling to Rule the Gods
Idling to Rule the Gods: Guardians of the Dawn will feature no fewer than 12 diverse playable races, six new cities, six of which are unique from each other, as well as an increased focus on magic. So if you're a war fan, you're going to need to watch out.
Features in Idling will include:
Idling: Dragons are the undead creatures created to serve the gods. These dragons go back in time to protect the Earth. To survive, they must channel their power into the realms of the dead. During their time as grave soldiers, they travel the world in an attempt to feed on the dead. In the months of the Second Era, they're known as the dragonkin. These creatures can move freely around the realms of the dead.
Unique abilities:
Teleport: While standing still, you can teleport to an elevated location. Once there, you'll be able to cast spells on the ground. This increases the distance from the ground and the vertical distance of the air. Since there are no ground-based spells, you'll need to wait a bit for your ability to recharge. Once you have the ability to cast them, you'll be able to teleport back to your base, into an elevated position. If you do so, you can cast several spells on your target.
Use Magick: By summoning three Magick in a certain direction, you can use magick spells to become invisible, or can use a few spells to reveal hidden areas and dangerous enemies. Use morphs to move quickly. A major advantage of the teleportation is that it's easy to cancel or rewind time. The same applies to combat spells--chaining ability usage is really easy.
Use Magick: By summoning three Magick in a specific direction, you'll gain access to two enhanced abilities. The first is called Whirlwind, which you'll use in combat to zip around the map and generate extra heat. When the ability's cooldown is up, you'll be able to dash to the ground, or take out enemies that are far away. It's also useful for setting traps or summoning mobs, as it increases your ability power.
Chrome Spear: By summoning three Chrome, you can throw a staff at your target to create a tornado that explodes on impact. You can also create whirlwinds that will douse enemies. Use your dark powers to slow enemies and inflict serious damage.
Second Wind: The first of the trio is called Tornado. It creates a tornado that damages anything in the immediate area. You can charge this attack with your magic. At the same time, you'll be able to spin around the battlefield to pick up weapons and fight enemies. It's not entirely necessary, however.
Perseus' ultimate ability is called Avalanche, which will allow you to unleash a whirlwind of flames on enemies. It'll be useful in getting in close to enemies to get some attacks in.
Techniques
This super move creates a whirlwind that creates a powerful tornado. It can be used by all enemies.
Perpetuum: The final super move is called Breath. It creates a tornado that attacks everything in its path. It can be used by all enemies and is most effective against bosses.
It's not too difficult to find the combo to execute this move. You have to take out every enemy in a 10-minute time limit to execute it. It's fairly simple, but it's worth it.
Perpetuum: Pressing it in midair will release the seeker missile, which will take out all enemies within its radius.
It's a super move with the ability to spawn a bomb that explodes on impact. Once it explodes, it'll spread out over the surrounding area, dealing damage to all enemies in its path. It's a great super against bosses.
Perpetuum: Spark of Hope uses a similar move to Breath. It causes a lot of damage.
The best way to attack an enemy is to use it to launch a missile into the sky. It's more effective when you're airborne, and you don't need to worry about accidentally falling on them.
Perpetuum: Spark of Hope can be used to launch the final wave of missiles at enemies.
The only other super move that gives you invulnerability is a move called Projectile Swarm, which requires you to use your Bombastic Gauge while in the air. If you time this right, you'll blow up the entire battlefield.
Super Charged: Super Charged will leave a trail of light that'll damage enemies around it for a brief time.
Perpetuum: Spark of Hope is great for zoning enemies out while you're floating around, or just staying in your line of fire for a bit.
Perpetuum: Spark of Hope allows you to shield yourself in the air, recharge your Bombastic Gauge with every hit, and also power up the payload with every hit.
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