Flesh Eaters
Flesh Eaters is in full swing, with an early UK release on 27 November. It has been a while since we saw the promising software for the show in the UK, but now that the crowds are alive and kicking in, the show is likely to be a success.
But before we get too carried away with any details, let’s just introduce us to the latest efforts to show the quality of the game.
The first game up is Penumbra: The Prophecy, developed by Steel Media and set in a fantasy world where all life must end. Gamers are cast as a budding heroine who must combat a malevolent evil, though they’ll be able to help along the way.
A lot of the action is demonstrated, from defeating a bunch of other heroes and enemies, to buying better weapons and armour. The gunplay looks superb.
And if you’re worried about getting too invested, you’ll be pleased to learn that there are various modes, of course. Versus and co-op are both available and they let you play through the campaign in co-op.
And as before, it will all be available in offline and online multiplayer, as well as on Xbox Live Arcade.
At launch there will be around eight hours’ worth of content, and there will be more and more promised.
The only feature that I found annoying was the feel of the reticle. I was able to accurately move the reticle around my character without stopping or having to track it down.
It is also worth noting that the combat system is entirely turn-based and cannot be paused. You can also press 'A' to make your character attack in mid-air, but this can get frustrating when you have to back up and wait for your character to regain stamina.
This is where the Wii U GamePad shines as it allows you to take a second to get a feel for combat. The battle will still be frantic, but you will see the enemy go flying right in front of you and suddenly there are huge battles happening, making the experience even more impressive.
As you get a closer look at combat the game is just as fluid as ever, and much better than the game did on the DS.
When you are not battling you are often following a monster on your quest to get an item from a neighboring villager. This allows for some fantastic action sequences that are only possible on the GamePad.
There are various puzzles scattered around the island, each with a unique puzzle, but many of these are surprisingly simple and fun to solve. They are also clever enough that it takes a second to figure out what to do next.
One of the game's neat features is that you can save your game and resume from where you left off with the game. This allows you to revisit previously completed sections of the island to get more time to fix your game, and then load up a new one.
There is also an option to play the game in a second player and have the CPU take control of your monster. It's fun, and a good way to keep the monsters from getting stale.
Even though the game isn't as massive as the Nintendo DS's library, it is still a great adventure in its own right.
There are lots of colorful characters and a beautiful world, with its own set of interesting quests.
The Negatives
The game itself is easy to get a hang of and its story is fun, but the game's open-world has some serious clunky design that feels very forced. You're often being greeted with a loading screen that pops up after loading the game, and it ruins the overall gameplay experience.
This is especially annoying when you're being sucked into a quest due to how long it takes to get back to your home base.
While I'm not a huge fan of open-world games, they're usually made to be a calming experience. There's nothing inherently wrong with this, and it can be quite tedious. But aside from that, it's a lot of fun and a lot of fun.
A lot of people don't enjoy exploring, which is pretty funny, and I really enjoy that. However, I love the writing and exploring. It's just that I have to do a lot of fetch quests to unlock all the hidden areas and there are a ton of them, so there's a lot of things to do. But, it's still very tedious. There are a ton of them and it really can be a bit overwhelming at first.
The game's all about discovery.
While I loved the world, there are a ton of side quests that are more involved than you might think. Some of them are "Bugsnax," like the Snacko, that are really off-putting. And, one of the earliest ones is a request for you at the Drumlins ranch, where you can find a song on a rock.
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