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CitiesCorp Concept - Build Everything on Your Own

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CitiesCorp Concept - Build Everything on Your Own will give you the flexibility and ability to create almost anything you can imagine. You will have complete control over your constructions, buildings, and even your own companies.

This is the way to make sure that when you begin building a business on your own, your employees are well prepared for what's going to happen. You will have to build everything on your own, be it a factory, or a world of manufacturing. In order to help you survive this process, we've built a tutorial. You'll also need to start building something from scratch before you can begin building them.

This guide will provide a walkthrough on building a first city on your own, and a map of every option available to you to give your office the proper coverage.

CitiesCorp Concept - Build Everything on Your Own

Before we show you how to build a third, let's explain some of the things that you should do:

Before you can start building a third, you will need to build your first firm. Your first settler is going to be able to use a building's construction unit to create a medium-sized factory. The base that you build is going to be one-third larger than it is for most people's offices, so building a first-floor double-storey will be your second-best choice. Since your settler can carry more than one medium-sized unit, you can place one larger without having to worry about the mass of the second and third squads.

Before you build a factory, you should be focusing on building a half-a-house unit. Don't neglect your secondary units; if you have the money, build the minicannon, and the gunner unit, they'll be the superior choice. The other two soldiers in your base will likely be able to build the artillery unit, but there are better scouts and tank squads for your other artillery units. If you don't have a couple of missile launchers, you might be able to get up to three of them on top of the building and use them to set up your main unit.

A bit of keeping it safe from fire will pay dividends in the end.

To start construction, build a couple of land factories near the earth base. Send your mortar team up near the other enemy city, and place them on the factories to build their mortar units. Although the factory doesn't have a silo, you can start getting a few more as your tank teams advance through the base. To make sure your factories can't get overrun, build four of them and three artillery units.

Your secondary infantry should head to the southeast and start laying down the defenses, allowing your infantry to bombard the factories. The enemy's artillery should be around the north and should be able to push them out of the way.

Now, the enemy should concentrate their attack on the rockets; they're going to be able to destroy the artillery before they can reach the building. They'll be able to destroy the two units that you need to build. Build a few mortars and mortars in the building near the land factory to fortify the infantry.

A little later, you should have a unit that can clear out the rockets in the front of the base and destroy the artillery before they can fire on the rest of the units. Don't forget that you can build a couple of units in the neotank to put the artillery there; they're going to be able to destroy the artillery before the cities can get destroyed.

On your first turn, you should have three or four different units to focus on, so construct one of your own, then destroy the remainder of the enemies with rockets and rockets and you should be able to take out the artillery without too many problems. It'll be difficult for you to spot the artillery, so park it near the first point and start moving it around to prevent it from getting destroyed. Move it towards the control panel, and it'll be your best chance of taking down the enemies here.

If you move your artillery towards the edge of the map, the neotank will begin to rotate and shoot at it. You'll know it's close when it turns red; it'll move quickly enough to let it use its attack to hit the artillery when it fires at it, then move it towards the neotank, hopefully removing the entire unit from the garrison here. You don't need to worry about the artillery until the neotank stops firing at the artillery; just move it to the third floor and throw it at it, then finish it off with a single melee attack from behind the neotank.

With the neotank down, the army should be able to reach the elevator that takes you up to the elevator, as well as the destroyed bridge near the last elevator. You'll need to jump over the broken bridge and head inside to reach the machine gun on the second floor, where the soldiers await.

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